By BitsFromBytes Research · Reviewed by Riley Tamura · Last updated October 30, 2026

Jason and Lucia in Grand Theft Auto VI key art, with GTA 6 statistics 2026 on pre-orders, price and Take-Two guidance. Credit: Rockstar Games
Image: Rockstar Games, rockstargames.com/VI

Headline statistic. Take-Two Interactive expects $8.0 billion to $8.2 billion in net bookings for the fiscal year ending March 31, 2027, with Grand Theft Auto VI due on November 19, 2026. That range is 19% to 22% above fiscal 2026’s $6.72 billion. Take-Two has published no pre-order count; Sensor Tower estimates 6.08 million digital pre-orders by October 13, 2026.

Quick Answer: GTA 6 launches November 19, 2026 on PlayStation 5 and Xbox Series X|S, per Take-Two’s August 7, 2026 SEC filing. US list prices are $79.99 (Standard) and $99.99 (Ultimate). The only pre-order numbers are third-party estimates: Sensor Tower puts them at 6.08 million digital copies on October 13.

Download the dataset: gta-6-statistics.zip (zipped CSV, 6 KB) — 102 rows, every figure on this page with its source document, URL and retrieval date. Free to reuse under CC BY 4.0 with a link to this page.

Key Findings

  1. BitsFromBytes Research finds that Sensor Tower’s revenue per pre-order has stayed between $97.67 and $97.95 in four readings from August 19 to October 20, 2026. That is $2.04 to $2.32 below the $99.99 Ultimate price. If every pre-order sold at US list price, the arithmetic implies 88.4% to 89.8% Ultimate. Take-Two has not published an edition mix.
  2. BitsFromBytes Research calculates that Take-Two’s guidance implies $4.944 billion to $5.194 billion of net bookings from October 2026 to March 2027. That is 61.8% to 63.3% of the full-year guidance, from a company that reported $1,385.9 million for the quarter ended June 30, 2026.
  3. BitsFromBytes Research finds no like-for-like comparison between the two GTA VI trailer records. Trailer 1’s YouTube-only figure and Trailer 2’s all-platform figure differ by 5.1 times, but they count different things. The only matched pair is Trailer 1: YouTube said over 93 million, Guinness certified 90,421,491.
  4. BitsFromBytes Research flags a 33-day, 5-million-unit jump in Take-Two’s series total. The 10-K filed May 22, 2026 said over 465 million units; the June 24, 2026 pre-order release said over 470 million. Both are rounded floors.
  5. BitsFromBytes Research calculates that Sensor Tower’s PlayStation pre-order estimate equals 4.7% of all PS5 units sold-in. That is 4.51 million against 95.3 million. No Xbox Series total was found, so no Xbox ratio exists yet.

When Does GTA 6 Come Out?

November 19, 2026, on PS5 and Xbox Series X|S, with 20 days left as of October 30, 2026. Take-Two stated the date in its November 6, 2025 earnings release and reiterated it on August 7, 2026.

MilestoneDateSource
Trailer 12023-12-05YouTube Official Blog
Previous release date2026-05-26Rockstar Newswire
New release date announced2025-11-06Take-Two Q2 FY2026 release
Pre-orders open2026-06-25 (midnight local time)Take-Two / Rockstar press release, 2026-06-24
Digital pre-load; physical code-in-box available2026-11-12Take-Two / Rockstar press release
Vintage Vice City Packpre-orders and purchases before 2026-11-20Take-Two / Rockstar press release
Launch2026-11-19Take-Two Q1 FY2027 release

How long has the wait been?

1,080 days from Trailer 1 to launch, per BitsFromBytes Research (December 5, 2023 to November 19, 2026). The second delay moved the date by 177 days, from May 26, 2026 to November 19, 2026. Pre-orders will have been open for 147 days at launch.

Release dates are the one category here where a single primary document settles the question. Everything below the date is either company-reported (prices, guidance) or a third party’s estimate, and the page labels which. For store-by-store unlock times, use the GTA 6 countdown; for the wording of each postponement, see the GTA 6 delay tracker.

How Much Does GTA 6 Cost?

$79.99 for the Standard Edition and $99.99 for the Ultimate Edition in the US, per Take-Two’s June 24, 2026 pre-order release. The Ultimate Edition is digital only. BitsFromBytes Research calculates the premium at $20.00, or 25.0%.

EditionUS priceFormatSource
Standard$79.99Digital or code in boxTake-Two / Rockstar press release; Rockstar editions page
Ultimate$99.99Digital onlyTake-Two / Rockstar press release; Rockstar editions page

The Rockstar editions page lists no prices, and the fetched press release gives no non-US prices, so this page carries none. Our older GTA 6 price page predates the June announcement; the figures here supersede it.

What is GTA 6’s age rating?

M (Mature 17+), with seven content descriptors and one interactive element, In-Game Purchases, per the Entertainment Software Rating Board (ESRB). The descriptors are Blood and Gore, Intense Violence, Mature Humor, Nudity, Strong Language, Strong Sexual Content, and Use of Drugs and Alcohol. The ESRB page shows no rating date.

How Many GTA 6 Pre-Orders Have Been Sold?

Nobody outside Rockstar and Take-Two knows. The company has published no pre-order count. The best public readings are Sensor Tower’s estimates, which reached 6.08 million digital pre-orders and about $594 million in net revenue on October 13, 2026. They are estimates, are digital only, and have not been confirmed by the publisher.

What has Take-Two said about pre-orders?

Chief executive Strauss Zelnick said on the August 7, 2026 call that “the level of preorders is unprecedented and astonishing.” In the same answer he added “we haven’t sold one unit yet. You can cancel a preorder.” The transcript contains no pre-order figure, and Take-Two did not change its full-year guidance.

What do Sensor Tower’s estimates show?

Reading (report date)Pre-ordersNet revenueSource
2026-08-194.38 million$429 millionSensor Tower, via KitGuru
2026-09-034.86 million$476 millionSensor Tower, via LevelUp
2026-10-136.08 million$594 millionSensor Tower, via Instant Gaming News
2026-10-206.45 million$630 millionSensor Tower, via Axis Intelligence (secondary)

On October 13, Sensor Tower’s PlayStation estimate was 4.51 million and its Xbox estimate 1.57 million, a 74%/26% split. The August reading showed 77% PlayStation. The tracker page itself returned no data when BitsFromBytes Research fetched it on October 30, 2026, so every row is read from a media report; the October 20 row rests on a single secondary source and is drawn in grey.

0M1M2M3M4M5M6M7M4.38MAug 194.86MSep 36.08MOct 136.45MOct 20Via KitGuru, LevelUp, Instant Gaming NewsVia Axis Intelligence (secondary)
Sensor Tower estimated GTA VI pre-orders, millions, digital only. Not confirmed by Rockstar or Take-Two. Source: Sensor Tower estimates read via media reports (see CSV). Chart: BitsFromBytes Research, CC BY 4.0.

What does the revenue per pre-order say about edition mix?

About $97.70, almost the Ultimate price. BitsFromBytes Research divides each Sensor Tower revenue estimate by its pre-order estimate:

ReadingRevenue ÷ pre-ordersImplied Ultimate share if all at list price
2026-08-19$97.9589.8%
2026-09-03$97.9489.8%
2026-10-13$97.7088.5%
2026-10-20$97.6788.4%

Formula: implied Ultimate share = (revenue per pre-order − $79.99) ÷ ($99.99 − $79.99). This is an upper-bound arithmetic check, not a measured mix. Taxes, regional pricing, add-ons or a modelling assumption inside Sensor Tower’s tracker would all move it, and none of the fetched reports describes the method.

$75$80$85$90$95$100Standard Edition $79.99Ultimate Edition $99.99$97.9508/19$97.9409/03$97.7010/13$97.6710/20Vertical axis starts at $75, not zero.
Sensor Tower estimated net revenue divided by estimated pre-orders, US dollars, against the two US list prices. Axis starts at $75. Source: BitsFromBytes Research calculation from Sensor Tower estimates (via media) and Take-Two list prices. CC BY 4.0.

The ratio barely moved from August 19 to October 20 while pre-orders rose from 4.38 million to 6.45 million. A real mix of two editions would normally drift as the Netflix presentation and the launch trailer pulled in new buyers. A flat ratio points to a fixed per-unit assumption in the model, so read the revenue column as the unit column times a price, not as independent evidence. Zelnick’s “we’re happy with the mix” is the only company statement on the subject.

What does Newzoo project for launch week?

$3.25 billion to $5.2 billion, or 37 to 51 million copies, per Newzoo’s July 16, 2026 analysis reported by Video Games Chronicle. Newzoo tracked about $180 million of digital pre-order spending in the final week of June across the US, UK, France, Italy, Germany and Spain, and scaled it to about $260 million worldwide.

Newzoo assumes first-week pre-orders are 5.8% of launch-week sales; $260 million ÷ 0.058 is $4,483 million, within 0.4% of its $4.5 billion central case. Its assumed average price is $88, per Dexerto’s report. Newzoo also called the viral “billion dollars in pre-orders” claim absurd.

BitsFromBytes Research does not divide Sensor Tower’s cumulative figure by Newzoo’s launch-week figure. One is a running total of digital sales since June 25, net of returns, on the storefronts Sensor Tower tracks; the other is gross digital spending in six markets scaled up. The two firms agree on direction, and nothing more can be said.

How Much Does Take-Two Expect GTA 6 to Earn?

Take-Two guides to $8.0 billion to $8.2 billion in net bookings for fiscal 2027, reiterated on August 7, 2026. Net bookings is Take-Two’s own sales measure, reported next to GAAP net revenue, the accounting figure. The midpoint, $8.1 billion, is 20.5% above fiscal 2026.

MeasureValuePeriodSource
Net bookings, actual$5.65 billionFY2025Take-Two Q4 FY2026 release
Net bookings, actual$6.72 billion (up 19%)FY2026Take-Two Q4 FY2026 release
Net bookings, guidance$8.0–$8.2 billionFY2027Take-Two Q1 FY2027 release
GAAP net revenue, guidance$7.9–$8.1 billionFY2027Take-Two Q1 FY2027 release
Operating cash flow, guidanceover $1,000 millionFY2027Take-Two Q1 FY2027 release
Net bookings, actual$1,385.9 million (down 3% from $1,423.1 million)Q1 FY2027Take-Two Q1 FY2027 release
Net bookings, guidance$1,620–$1,670 millionQ2 FY2027Take-Two Q1 FY2027 release
Recurrent consumer spending share78% (FY2026); 84% (Q1 FY2027)as statedTake-Two Q4 FY2026 and Q1 FY2027 releases
$0B$1B$2B$3B$4B$5B$6B$7B$8B$9B$5.65BFY2025 actual$6.72BFY2026 actual$8.0B to $8.2BFY2027 guidanceActualGuidance floorGuidance range
Take-Two total net bookings, billions of US dollars; fiscal years end March 31. FY2027 is company guidance reiterated Aug 7, 2026, not a result. Source: Take-Two Form 8-K earnings releases. Chart: BitsFromBytes Research, CC BY 4.0.

How much of the year is riding on the launch window?

$4.944 billion to $5.194 billion, or 61.8% to 63.3% of the full-year guidance, falls between October 2026 and March 2027. BitsFromBytes Research derives it from Take-Two’s own figures:

  • Low end: FY2027 low $8,000 million − Q1 actual $1,385.9 million − Q2 guidance high $1,670 million = $4,944.1 million.
  • High end: FY2027 high $8,200 million − Q1 actual $1,385.9 million − Q2 guidance low $1,620 million = $5,194.1 million.

Take-Two does not name GTA VI in the Q2 outlook, and the guidance range spans a $200 million band, so treat the remainder as “everything Take-Two expects after September”, of which GTA VI is the stated driver. The CEO also said the guidance was unchanged because “we haven’t sold one unit yet.” Guidance is not a sales forecast for one title. What it leaves room for, and how that compares with analyst unit estimates, is worked through in our GTA 6 revenue analysis, and the launch sales records it has to beat are on GTA 6 sales.

Grand Theft Auto products were 12.4% of Take-Two’s net revenue in fiscal 2026, per the 10-K. That is the base the launch has to be measured against, and why the next filing is the next real data point.

How Many People Watched the GTA 6 Trailers?

It depends on what is counted. Rockstar-reported first-day views for Trailer 2 were over 475 million across all platforms; Trailer 1’s certified YouTube-only figure for 24 hours was 90,421,491.

VideoFigureCounting basisSource
Trailer 1, 24 hours90,421,491 views (certified)YouTube onlyGuinness World Records, Dec 6, 2023
Trailer 1, 24 hoursover 93 million viewsYouTube only, reported by YouTubeYouTube Official Blog, Dec 5, 2023
Trailer 1, 24 hours8.9 million likesYouTube onlyGuinness World Records
Trailer 2, first dayover 475 million viewsall platforms, Rockstar-reportedVideo Games Chronicle, May 8, 2025
Deadpool & Wolverine trailer365 million viewsall platforms, as reportedVideo Games Chronicle
An Extended Look (Netflix)31.1 million viewsNetflix English films list, week of Aug 24, 2026Netflix Tudum

BitsFromBytes Research calculates that YouTube’s “over 93 million” is at least 2.9% above Guinness’s certified count, so even one platform yields two numbers depending on who counts. The 5.1 times gap between Trailer 2 and Trailer 1 is not a growth rate: one figure is all platforms, the other YouTube only. The Hollywood Reporter page behind VGC’s comparison figures did not load for this page, so the Deadpool & Wolverine row is second-hand.

The Extended Look ran 27 minutes and ranked first on Netflix’s English films list, ahead of The Whisper Man at 23.2 million views (a ratio of 1.34), and first in 87 of the 93 countries Netflix tracks.

0M100M200M300M400M500M90.4MTrailer 1YouTube, certified93.0MTrailer 1YouTube, reported31.1MExtended LookNetflix, week365MDeadpool & Wolverineall platforms475MTrailer 2all platformsYouTube onlyNetflixAll platforms (Rockstar)Comparison (as reported)
First-day or first-week views, millions. Bases differ and are not comparable across bar colours. Source: Guinness World Records, YouTube, Netflix, Video Games Chronicle (Rockstar-reported). Chart: BitsFromBytes Research, CC BY 4.0.

How Many Consoles Can Play GTA 6?

More than 95 million PS5 units have been sold-in, per Sony Interactive Entertainment as of June 30, 2026, and BitsFromBytes Research sums Sony’s table to 95.3 million. Sony sold in 16.0 million PS5 units in fiscal 2025 (April 2025 to March 2026) and 1.6 million in April to June 2026. PlayStation had an estimated 125 million monthly active users on June 30, 2026.

Sony counts sell-in to retailers, not consoles in homes. Against that base, Sensor Tower’s 4.51 million PlayStation pre-order estimate (October 13) is 4.7% of PS5 units sold-in. The dates differ by three and a half months and one side is an estimate, so the ratio is a scale marker. No Xbox Series X|S unit total was found in the documents fetched for this page, so the same ratio cannot be computed for Xbox. GTA 6 is listed for PS5 and Xbox Series X|S only; the documents checked name no PC date.

How Many Copies Has the GTA Series Sold?

Over 470 million units, according to Take-Two’s June 24, 2026 release. The 10-K filed May 22, 2026 said over 465 million, and it put GTA V at over 225 million; the CEO said over 230 million on August 7, 2026. The 5-million rise in 33 days sits inside the rounding (both are floors), so it should not be read as 5 million sales in a month.

The full GTA V series is on our GTA 5 sales statistics page, which reconciles Take-Two’s 10-K and call figures back to 2013.

Methodology

Sources (retrieved October 30, 2026 unless the CSV says otherwise). Take-Two Interactive Form 8-K earnings-release exhibits (November 6, 2025; May 21, 2026; August 7, 2026) and Form 10-K for fiscal 2026 on SEC EDGAR; Take-Two and Rockstar’s June 24, 2026 pre-order press release; Rockstar Games Newswire and editions page; the ESRB rating page; Guinness World Records; the YouTube Official Blog; Netflix Tudum; Sony Interactive Entertainment’s business data page. Every URL is in the CSV.

Labels. Take-Two, Rockstar, ESRB, Guinness, YouTube, Netflix and Sony figures are company- or body-reported (is_primary = TRUE). Sensor Tower and Newzoo figures are measurement-firm estimates read through media reports (KitGuru, LevelUp, Instant Gaming News, Video Games Chronicle, Dexerto) because Sensor Tower’s tracker page returned no data and Newzoo’s site declined to be fetched. Management quotes come from The Motley Fool’s transcript of the August 7, 2026 call. Rows marked bfb_calculated = TRUE are BitsFromBytes Research calculations.

Lead source. Axis Intelligence’s GTA 6 statistics page was used to find primary documents, with the site owner’s approval. Every Axis figure repeated here was re-read in the primary document, except Sensor Tower’s October 20 reading, which is cited to Axis. Figures Axis itself withdrew are not used.

  • Formulas. Days between dates are calendar-day differences (1,080; 177; 147; 20; 33).
  • Revenue per pre-order = Sensor Tower revenue ÷ Sensor Tower pre-orders.
  • Implied Ultimate share = (revenue per pre-order − 79.99) ÷ 20.
  • Implied October–March net bookings = FY2027 guidance − Q1 actual − Q2 guidance, low and high ends paired as shown above.
  • PS5 sold-in = 7.8 + 11.5 + 19.1 + 20.8 + 18.5 + 16.0 + 1.6 = 95.3 million (Sony fiscal-year totals plus April to June 2026).
  • PlayStation pre-orders per PS5 = 4.51 ÷ 95.3 = 4.7%.

Limitations. Sensor Tower’s estimates are digital only and unconfirmed. Take-Two’s unit figures are sold-in, rounded to 5 million and worded as floors. Trailer view counts use different platforms and windows. Take-Two’s guidance is a range, not a forecast of any one title. The Hollywood Reporter and Newzoo pages could not be fetched.

About This Dataset

gta-6-statistics.csv is the fact table behind every number and chart: 102 rows in long format (one observation per row). It covers the release timeline, prices and rating, Take-Two actuals and guidance, trailer and Netflix views, Sensor Tower and Newzoo estimates, PlayStation hardware and the BitsFromBytes Research calculations, from December 2023 to October 2026. Download: gta-6-statistics.zip (CSV inside).

Columns: metric, value, unit, as_of_date, item, scope, qualifier, period, source_org, source_document, source_url, retrieved_date, is_primary, bfb_calculated, method_note. Values are raw numbers with ISO dates; a missing value (Xbox install base) is left empty. License: CC BY 4.0 — reuse freely with a link to this page.

How to Cite This Page

APA: BitsFromBytes Research. (2026, October 30). GTA 6 statistics 2026: Release, price, pre-orders and Take-Two’s numbers. Bits From Bytes. https://bitsfrombytes.com/gta-6-statistics/

MLA: BitsFromBytes Research. “GTA 6 Statistics 2026: Release, Price, Pre-Orders and Take-Two’s Numbers.” Bits From Bytes, 30 Oct. 2026, bitsfrombytes.com/gta-6-statistics/.

Chicago: BitsFromBytes Research. “GTA 6 Statistics 2026: Release, Price, Pre-Orders and Take-Two’s Numbers.” Bits From Bytes, October 30, 2026. https://bitsfrombytes.com/gta-6-statistics/.

FAQ

How many pre-orders has GTA 6 sold?

Rockstar and Take-Two have not said. Sensor Tower estimated 6.08 million digital pre-orders on October 13, 2026, and 6.45 million on October 20 per Axis Intelligence. Both are unconfirmed estimates.

How much does GTA 6 cost?

$79.99 for the Standard Edition and $99.99 for the Ultimate Edition in the US, per Take-Two’s June 24, 2026 release. The Ultimate Edition is digital only.

Is GTA 6 coming to PC?

Not in the documents checked. Take-Two’s August 7, 2026 release lists PS5 and Xbox Series X|S for the November 19, 2026 launch, and no PC date appears in them.

When can I pre-load GTA 6?

November 12, 2026, for digital pre-orders, per the June 24, 2026 release. Physical copies are a code in the box, also available from November 12.


Last updated: October 30, 2026. Review trigger: any official Take-Two or Rockstar pre-order or sales figure, Take-Two’s next quarterly results (second quarter fiscal 2027; GTA BOOM reports November 9, 2026, not yet confirmed from a Take-Two document), any change to the November 19, 2026 date or a price, and launch day. Errors are corrected under our corrections policy. More data pages: statistics hub, GTA 5 sales statistics. Related: GTA 6 release date and everything confirmed, GTA 6 pre-order tracker.

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